Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Monday, December 21, 2009

TowerDefense v0.5

File:TowerDefense3.jpg
TowerDefense by wplaat is a classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over. Good luck!

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Saturday, December 19, 2009

MyMenuify Channel


Shunite's MyMenuify Channel which showcases amazing job on creating the channel. Also this channel was tested as it is the current mymenuify channel.

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Super Sonic CSM


Here is the Wii Theme Team's new Super Sonic theme there's really no introduction needed for super sonic so ill skip all that look out for the new health screen hack and we hope you all enjoy.

Downloads:
3.2 Here
4.x Here
Please note 3.2 has only been tested in nand emulation please let us know if there are problems
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Wad Manager 1.5 Multimod v2

Leathl has released an update to his wad manager modification.

I felt bothered that there was no WAD Manager that can (un)install multiple WADs at a time (At least none that I know of), so I decided to do it myself.
I used wiiNinja's mod v3 of Waninkoko's WAD Manager 1.5, as it is imho the best one. (Thanks to the authors!)
Maybe someone also feels bothered, so I though I might share this.

Usage:
  • Press the "+" Button to (un-)mark the selected WAD for batch installation
  • Press the "-" Button to (un-)mark the selected WAD for batch uninstallation
  • Press the "1" Button to start batch un- AND installation (after confirmation)
  • Press the "2" Button to go to the operations menu (can yet only delete single files)
A "+" will appear in front of the name of marked WADs for installation
A "-" will appear in front of the name of marked WADs for uninstallation
Changelog:
V2:
  • Reassigned the buttons (Read the Usage section)
  • Batch un- and installation is now possible in one turn
  • Added confirmation screen before (un-)installation
  • Added file operations (can yet only delete single files)
v1:
  • Added batch (un)installation
Disclaimer:
I tested this on my own Wii and it worked flawlessly.
Nevertheless, I take absolutely no responsibility for any damage on your console.
You use this application on your own risk!
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Monday, December 14, 2009

TransmitMii v1.1

File:TransmitMii_Icon.pngFile:Transmitmii.png

TransmitMii by Leathl is a little tool to transmit your DOL, ELF or WAD files to the Wii (WAD files only with USB Loader GX). Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel

It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on

The .NET Framework 2.0 is required to run this application!

Changes:
  • Added ability to link and unlink extensions with TransmitMii
  • Added compression for HBC 1.0.5+ (similar to wiiload)

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Sunday, December 13, 2009

Priiloader v0.2

File:Priiloader.pngFile:Priiloader.pngFile:Priiloader.png
This project is a modified version of the officially discontinued Preloader. Priiloader is a modded version of Preloader. just like preloader, Priiloader places itself in boot sequence before the system menu. by this priiloader has the ability to:

  • patch memory just like StartPatch or Preloader. hacks.ini should be on the sd root(only once, they get copied to NAND) and can be found here.
  • save wii from banner & other kind of bricks that aren't ios/boot2/nand corruption related
  • start something else then system menu on power up (a dol file, bootmii, homebrew channel)
Changes:

  • Fixed bug with USBGecko
  • Merged the old black theme with the new white one (thanks BlackPearl & Bad Uncle! ). they are changable in the settings
  • Fix some elf loading
  • Added a check on boot so some apps can reboot/launch system menu and force priiloader to show up (see magicword.zip)
  • Fixed random (with very low % to actually happen)crash when loading dol/elf caused by wiimote
  • Re-added USB support. USB is used if SD is not found
  • Added Sanity checks when installing priiloader
  • Fixed Bootstate bug which made the health check pop up when resetting wii(or returning to wii settings)
  • Stopped priiloader from reloading ios if the chosen IOS = the already loaded IOS (in most cases System menu IOS)
  • Added Stub IOS Detections when loading bootmii ios or IOS for System Menu. Only IOS 21 seems to be detected as stub...

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Saturday, December 12, 2009

TetriCycle v0.1b


TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.

TetriCycle is freeware, can be distributed freely and should never be charged for.

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Configurable USB Loader v49


A new version of the Configurable USB Loader Based on Wanikoko SD/USB Loader, Kwiirk's Yal, Hermes uLoader, WiiPower's NeoGamma + many others (Sorg, nIxx, fishears, usptactical, 56Killer, WiiShizzza, hungyip84, Narolez, ...) have released v49, and finally, No more WBFS drive partition and managers.

Features:
- SDHC and USB HDD device support
- GUI and Console mode (switchable runtime)
- Background Music (.mp3 or .mod)
- Themes (switchable runtime)
- Widescreen (auto-detect)
- Transparency (covers and console)
- Cover images download
- Cover styles: 2d, 3d, disc
- Automatic resize of covers
- Renaming game titles (using titles.txt)
- Per game configuration of Video mode, Language, Ocarina cheating
- Light up DVD slot when install finishes, optional eject
- Childproof and parental guidance
- USB HDD with multiple partitions supported (WBFS for games and FAT for config, covers and other resources)
- SDHC with multiple partitions supported (WBFS for games and FAT for resources...)
- Custom IOS selection for better compatibility with USB drives and other USB devices.
- cIOS supported: waninkoko's 249 & 250, Hermes 222 & 223 (mload), kwiirk 222 & 223 (yal)
- Banner Sounds
- Loading games from .wbfs files on a FAT partition
- Configurable

Changes:

cfg v49 (release)

* Fixed install game on SD/FAT
* Override [w]covers_size theme option with config.txt
* simple=0 will not unset hide_hddinfo when using -fat version
* Only one "#GAMEID" string inside binary - for direct starting

cfg v49b2 (beta2)

* Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
* Changed default: fat_install_dir=1
* When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
* Allow specifying alt_dol=name (on disc) when using direct start
* Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
* Override some theme options in base config.txt.
The options that can be overriden are those that don't
have a major effect on the theme looks and layout:
- hide_header
- hide_hddinfo
- hide_footer
- buttons
- simple
- cover_style
- cursor
- menu_plus
- gui_text_*
- gui_text2_*
- gui_title_top
* Save cfg loader version when saving gamelist.txt

cfg v49b (beta)

* Added BCA dump to file from install menu
(Press + to install and then press 1 to dump BCA)

cfg v49a (alpha)

* Games on SDHC with IOS 222/223 for both FAT or WBFS partition
* Games in subdirs on FAT
* Rename old boot.dol to boot.dol.bak when upgrading
* If the loader is used to start a game directly
(from a channel created with crap or similar tools)
and option: intro=0 is specified then no intro
and no progress is displayed until the game is started
* Support for .wip game patches (by WiiPower)
Loaded from: sd:/usb-loader/GAMEID.wip (text format)
* Support for BCA data (by Hermes)
Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)
(updated dip plugin from uloader 3.2)
* option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches
(in case someone wants to use/test the external .wip patch or .bca data)
* Enable WiiRD if usb gecko is connected and ocarina is enabled
even if not codes are found (by Rfrf)
* Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)
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TowerDefense v0.4


wplaat is in the process of building another homebrew game for the Nintendo Wii named TowerDefense.
Quote:
A classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.
There is no download yet, but the author says to check back on his website frequently for the download. http://www.plaatsoft.nl/wiibrew

It features:

- 2D gameboard with special graphical effects.
- Support one player
- Three game maps (So far...)
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 9 background music tracks
- Several sound effects
Download: (Not available yet ☺)

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Control your iPhone using your Wiimote!!!


Iphone users and bricked Wii owners!!! you might want to check this out while waiting for reviving your beloved game console...

Using a Wii remote as the controller for iPhone games? Brilliant! We’ve been waiting to see some creative usage of this pairing since we covered it back in August. [ZodTTD] is the person who ported MAME over to the iPhone. Now he’s added support for the Wii remote in Mame4iPhone via the BTstack project. BTstack seeks to add Bluetooth stack functionality to devices that don’t have it or where it is limited (the iPhone).
We’ve embedded video after the break of the WiiMote used to play a MAME game. [ZodTTD] is also the author of nes4iPhone, we hope that’s the next project he will add BTstack support to!



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Modded Dop-IOS mod v9

giantpune has released a Mod to Dop-IOS-Mod v9 an application which is a modification of Dop-IOS that lets you choose which IOS you would like to use to install other IOSs with or without the trucha bug, etc.

Recently i had to go through the trouble of softmodding a virgin 4.2 wii and i realised how many different programs are needed to get the job done. heres one more step to take out of the process. DOP-IOS mod v9 has already added in wiipower's stuff for getting the trucha bug back into the wii.

whats different?
i have added to that the stuff from ATD to uninstall titles. in this version, it lets you uninstall the stubs. not only the 4.2 stubs, but i put the whole list thas was already in DOP-IOS. there are a total of 13 listed. i cant vouch for the accuracy of their list as i didnt feel like trying each IOS out to see if it really was a stub. i did go down and let it remove all of them from my 4.2u wii. i was able to start the system menu just fine (and freed up 2 blocks on the wii). but as i have nothing in place blocking disc updates, "rubik's world" wanted me to use it to update. after i reinstalled those stubs, the game no longer wanted to update. so just keep that in mind before you play with this.

also different in this one is the stuff that writes to the sd card. now, when you go to install a title, if it has to be downloaded, it will be saved on the sd card. next time you go to install a title, the sd card is checked and if the stuff is there, you dont need to get it from online. this was already in patchmii, but somewhere over time the functionality got broken in this code, so i just revived it.

and lastly, the title screen is green and i put a gp after the name. i did that to make it easier to tell this from the one that it was based from.
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Crap 2.6b: The Easy to use Channel Creator (UPDATED)

I.R.on aka WiiCrazy has updated his PC based utility "Crap" to 2.5b. Crap is a easy to use channel creator to be used for creating custom channels on your Nintendo Wii.

So in what ways does this app differ from similar applications?
1. First of all it's the first configurable channel creator...

2. Unlike similar programs Crap has all it's features natively implemented. It doesn't invokes command line programs.. So it's not a mere gui.
AlexDp's wbfs manager should be put aside since that program also does it's magic natively without support from command line programs.

3. Because of above difference, Crap is way a lot faster than it's counterparts.

4. It has a banner sanity check for banner bricks which other programs doesn't have. Though it's still recommended to have means of banner unbricking before use.

5. You can install created channels directly using network.
Changes:
2.6B
  • Batch mode not working with new loaders issue fixed and some nice
    progress bar & status text added.
  • Added Conf. Usb Loader as a loader courtesy of oggzee. Remember
    this one is not a forwarder and it's the actual boot.dol distributed with
    the official Conf. Usb Loader releases. To update it just replace
    ConfUsbLoader.dol under the Loaders folder with the updated dol from
    Conf. Usb Loader distribution. It doesn't support partition selection yet
    but hopefully will be in future releases.

2.5b:
  • Usb loader GX forwarder added. 
  • Now there are two Configurable USB Loader forwarders, one launches
    the loader with splash screen, the other one without.
  • Added support for argument passing into the forwarders.
    With Conf. Forwarder for example :
    ios=223-mload (you can choose ios)
    video=ntsc (choose the video mode)
    ocarina=1 (activate ocarina)
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TwoPointFive


ThatOtherDev has  released yet another homebrew game for the Nintendo Wii named "TwoPointFive, a 3D maze. The author uses the same technique used in the old DOS games like Wolfenstein 3D, Rise of the Triad and Doom etc..

I was going to try and work in some kind of basic gameplay and make it into something that I could pretend was a game but its frustrating me right now and I don’t really feel like working on it anymore. Lets just call it a tech demo. Its polygon free and technically totally 2d but it fakes a 3d first person view the same way that old school “3d” games like Wolfenstein 3D, Rise of the Triad and Doom did though its not even as complex as them (it has no textures). the environment is randomly generated and uses the same setup I made for Maze Generator only with a different width and height and some extra random walls removed to make the map less linear.

You use the nunchuck analog stick to move and the wiimote ir sensor to aim. You turn based on where on screen you aim but turning is deactivated well you hold down the A button.

I added in multiple screens for options in the home menu because it seemed like it was starting to get overly crowded after adding the PNG screenshot option. Just hit Plus or Minus or click on the left and right on screen buttons to switch menus. It slides nice and smoothly back and forth from menu to menu.
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Sunday, December 6, 2009

Zantzue's Anti-brick Disc, Helps you unbrick your Wii



Who is this disc for? This disc is intended to be useful for those people who have bricked their Wii, don't have Bootmii (neither Preloader) installed as boot2 and/or don't have a backup of their Wii's NAND. If you have tried some autoboot discs unsuccessfully, try this one. It may do the trick.
How does it work?
Download it from http://www.megaupload.com/?d=39P21L63 (only if your Wii is bricked; I don't have a premium account), burn it with ImgBurn at a low speed (1x or 2x). Use it with the savemiifrii method and it will automatically launch the Homebrew Channel.


What you need:
1- A bricked Wii tongue.gif.
2- Homebrew Channel must be already installed on yor Wii.
3- Not killed system menu (if system menu is uninstalled, you can't do anything without BootMii as boot2) [This will not help unbrick my Wii (sigh) But I hope yours will be done.]
4- Not killed system menu IOS (examples how to kill it: 4.0 -> 3.2 -> 3.4 what mostly modchip users do and old cioscorp on new Wiis)
5- Trucha bug on system menu IOS.
6- A Gamecube controller (to use the savemifrii method).
7- Waninkoko's cIOS installed (any version).
8- A modchip.
6- An empty DVD (I recommend a -RW disc)

F.A.Q.
1- My Wii version is PAL/NTSC. What is the version of the disc? This disc is (in theory) prepared for working on PAL and NTSC Wiis.
2- Does it matter what my firmware version is? It seems to work in many versions but it has very little testing (that's why I need feedback).
3- Is it safe? You're kidding, aren't you? Your Wii is already bricked! Now, seriously. It doesn't install anything. Nothing at all so there's no risk for damaging (overbrick?) your Wii.

If this disc helps you unbrick your Wii, please, let us know. I need to know what your firmware is and whether you had the trucha bug fixed/unfixed. If this disc doesn't finally help you repair your Wii you can give me feedback but don't complain. I didn't brick your Wii!



Download: Zantzue's Anti-brick Disc
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TetWiis v0.2b

File:Tetwiis_v0.2b.png
TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris. TetWiis is freeware, can be distributed freely and should never be charged for. Check out the video of earlier version here.

Changes:
  • Improved Block graphics
  • Added 3 in game backgrounds that change every 5 levels
  • Implemented power/reset button callbacks
  • Minor bug fixes
Download:  TetWiis v0.2b
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Saturday, December 5, 2009

CustomizeMii v1.2

File:Customizemii11.png

CustomizeMii is a 100% legal custom Channel creator for the Wii.
It's completely written by myself (some parts are based on other 100% legal codes).
Use legal Base WADs to create your own legal custom Homebrew Channels.
The .NET Framework 2.0 is required to run this application!

Changes:
  • Fixed writing/reading of channel titles, so japanese characters will work now
  • Added checkbox (Options tab) to turn security checks off
  • Added built-in forwarder creator (Needs the ForwardMii.dll which is separately avaiable)
  • You can choose MP3 files as channel sound (Needs lame.exe in application directory)
  • Bugfixes

Warning:
Editing WAD files can result in a brick of your Wii.
Only use this application if you have a bricksafe Wii, meaning either Preloader or BootMii/boot2 is installed, and if you know what you're doing. Editing of the banner can easily cause a banner brick (causes the system menu to crash after the health screen) if you are not careful (although this program should fix any issues with that) which is only fixable but easily so if you have access to Homebrew Channel or BootMii from the launch of your Wii.


Download:  CustomizeMii v1.2

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Centipede v1.0


"Long" the archer are lost in a mysterious wood of giant mushroom. He is attacked by monstrous insects and the undergrowth becomes thicker every step he does. Every time you killed the centipede complete you go an level up and the game becomes faster and harder.
Changes:
  • first release
  • finished main game
  • 4 kinds of enemys
Download:  Centipede v1.0

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Kidspaint v2.0


Uffe Flarup and Nicklas Schmidt have released a new version of their onscreen painting application aimed at kids for the Nintendo Wii. It offers to be controlled by four wiimotes so your kids can all enjoy it (if you have more then four kids then .....)

What's New?

* MP3 MUSIC PLAYER ADDED! (you can put your own mp3 files inside the 'music' folder)
* Bigger brushes are available in 'Kids mode' and 'Full mode'
* Updated to use GRRLIB 4.1.0
* In 'Full mode' you only have to hold buttons for 1 second in order to save, clear or exit
* Brush size and color can no longer be changed manually in 'Baby mode'
* More detailed built-in instructions

Download:  Kidspaint v2.0

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Friday, December 4, 2009

TransmitMii v1.0

File:TransmitMii_Icon.pngFile:Transmitmii.png

TransmitMii by Leathl is a little tool to transmit your DOL, ELF or WAD files to the Wii (WAD files only with USB Loader GX). Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel

It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on

The .NET Framework 2.0 is required to run this application!

Download: TransmitMii v1.0
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Monday, November 30, 2009

Tantric Releases our Favorite Emulators for Wii; Visual Boy Advance GX v2.1.1 (UPDATED), FCE Ultra GX v3.1.1 and Snes9x GX v4.1.3

File:Vbagx-logo.pngFile:Fceugx.pngFile:Snes9xgx-logo.png
It's been a while since we've seen an update from tantric and Carl Kenner...

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M. The GUI is powered by libwiigui.


FCE Ultra GX is a port of FCE Ultra. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. The GUI is powered by libwiigui.

Installation:
  • If you are using the Homebrew Channel just copy the apps directory from the archive to the root of your SD card.
  • ROMs & saves files should be stored in fceugx/roms and fceugx/saves on the root of your SD card, USB flash drive, or SMB share. You can copy the fceugx directory from the archive to your support drive.
  • Launch the emulator using your Loader.

Download:
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