TowerDefense by wplaat is a classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over. Good luck!
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I felt bothered that there was no WAD Manager that can (un)install multiple WADs at a time (At least none that I know of), so I decided to do it myself. I used wiiNinja's mod v3 of Waninkoko's WAD Manager 1.5, as it is imho the best one. (Thanks to the authors!) Maybe someone also feels bothered, so I though I might share this. Usage:
A "+" will appear in front of the name of marked WADs for installation A "-" will appear in front of the name of marked WADs for uninstallation Changelog: V2:
v1:
Disclaimer: I tested this on my own Wii and it worked flawlessly. Nevertheless, I take absolutely no responsibility for any damage on your console. You use this application on your own risk! |


| A classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game. |
| Recently i had to go through the trouble of softmodding a virgin 4.2 wii and i realised how many different programs are needed to get the job done. heres one more step to take out of the process. DOP-IOS mod v9 has already added in wiipower's stuff for getting the trucha bug back into the wii. whats different? i have added to that the stuff from ATD to uninstall titles. in this version, it lets you uninstall the stubs. not only the 4.2 stubs, but i put the whole list thas was already in DOP-IOS. there are a total of 13 listed. i cant vouch for the accuracy of their list as i didnt feel like trying each IOS out to see if it really was a stub. i did go down and let it remove all of them from my 4.2u wii. i was able to start the system menu just fine (and freed up 2 blocks on the wii). but as i have nothing in place blocking disc updates, "rubik's world" wanted me to use it to update. after i reinstalled those stubs, the game no longer wanted to update. so just keep that in mind before you play with this. also different in this one is the stuff that writes to the sd card. now, when you go to install a title, if it has to be downloaded, it will be saved on the sd card. next time you go to install a title, the sd card is checked and if the stuff is there, you dont need to get it from online. this was already in patchmii, but somewhere over time the functionality got broken in this code, so i just revived it. and lastly, the title screen is green and i put a gp after the name. i did that to make it easier to tell this from the one that it was based from. |
| So in what ways does this app differ from similar applications? 1. First of all it's the first configurable channel creator... 2. Unlike similar programs Crap has all it's features natively implemented. It doesn't invokes command line programs.. So it's not a mere gui. AlexDp's wbfs manager should be put aside since that program also does it's magic natively without support from command line programs. 3. Because of above difference, Crap is way a lot faster than it's counterparts. 4. It has a banner sanity check for banner bricks which other programs doesn't have. Though it's still recommended to have means of banner unbricking before use. 5. You can install created channels directly using network. |
| I was going to try and work in some kind of basic gameplay and make it into something that I could pretend was a game but its frustrating me right now and I don’t really feel like working on it anymore. Lets just call it a tech demo. Its polygon free and technically totally 2d but it fakes a 3d first person view the same way that old school “3d” games like Wolfenstein 3D, Rise of the Triad and Doom did though its not even as complex as them (it has no textures). the environment is randomly generated and uses the same setup I made for Maze Generator only with a different width and height and some extra random walls removed to make the map less linear. You use the nunchuck analog stick to move and the wiimote ir sensor to aim. You turn based on where on screen you aim but turning is deactivated well you hold down the A button. I added in multiple screens for options in the home menu because it seemed like it was starting to get overly crowded after adding the PNG screenshot option. Just hit Plus or Minus or click on the left and right on screen buttons to switch menus. It slides nice and smoothly back and forth from menu to menu. |




| "Long" the archer are lost in a mysterious wood of giant mushroom. He is attacked by monstrous insects and the undergrowth becomes thicker every step he does. Every time you killed the centipede complete you go an level up and the game becomes faster and harder. |

* Fixed install game on SD/FAT
* Override [w]covers_size theme option with config.txt
* simple=0 will not unset hide_hddinfo when using -fat version
* Only one "#GAMEID" string inside binary - for direct starting
cfg v49b2 (beta2)
* Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
* Changed default: fat_install_dir=1
* When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
* Allow specifying alt_dol=name (on disc) when using direct start
* Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
* Override some theme options in base config.txt.
The options that can be overriden are those that don't
have a major effect on the theme looks and layout:
- hide_header
- hide_hddinfo
- hide_footer
- buttons
- simple
- cover_style
- cursor
- menu_plus
- gui_text_*
- gui_text2_*
- gui_title_top
* Save cfg loader version when saving gamelist.txt
cfg v49b (beta)
* Added BCA dump to file from install menu
(Press + to install and then press 1 to dump BCA)
cfg v49a (alpha)
* Games on SDHC with IOS 222/223 for both FAT or WBFS partition
* Games in subdirs on FAT
* Rename old boot.dol to boot.dol.bak when upgrading
* If the loader is used to start a game directly
(from a channel created with crap or similar tools)
and option: intro=0 is specified then no intro
and no progress is displayed until the game is started
* Support for .wip game patches (by WiiPower)
Loaded from: sd:/usb-loader/GAMEID.wip (text format)
* Support for BCA data (by Hermes)
Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)
(updated dip plugin from uloader 3.2)
* option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches
(in case someone wants to use/test the external .wip patch or .bca data)
* Enable WiiRD if usb gecko is connected and ocarina is enabled
even if not codes are found (by Rfrf)
* Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)